Generative Adversarial Networks (GANs) in the Wolfram Language
A noteworthy achievement of artificial intelligence, since it is driven by artificial neural networks under the label deep learning, is the ability to create artistic works to generate images, text and sounds. At the core of this breakthrough is a basic method to train neural networks that was introduced by Ian Goodfellow in 2014 and was called by Yann LeCun “the most interesting idea in the last 10 years in machine learning”: generative adversarial networks (GANs). A GAN is a way to train a generative network that produces realistic-looking fake samples out of a latent seed, which can be some arbitrary data or random numbers sampled from a simple distribution. Let’s look at how to do so with some of the new capabilities developed for Mathematica Version 12.1.