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Best of Blog

The Winners of the 2021 One-Liner Competition

The Wolfram Language is renowned for simplicity and brevity, and nowhere was that more apparent than at the 10th annual One-Liner Competition, held at the Wolfram Virtual Technology Conference. The contest challenges conference attendees to create the best program possible in 128 characters or fewer (the original length limit of a tweet). With prizes awarded for the three best submissions, competition this year was fierce, but the judges, with only minor bloodshed, were able to settle on a slate of awardees.
Education & Academic

A New Method of Bell Ringing Using Mathematica to Discover Wolf Wrap

English bell ringing (called change ringing) has many connections to mathematics, notably to group theory and Hamiltonian cycles. My wife, Joan Hutchinson, is an ardent bell ringer (having rung in both England and North America), and I knew the basics of this ancient craft. A recent puzzle book by Mark Davies [1] inspired me to bring Mathematica’s integer-linear programming (ILP) capabilities to bear, but I wanted to go beyond puzzles and develop a new ringing method that would be of interest to the bell-ringing community.
Current Events & History

Squid Game Dominates Global TV Scene per Wikipedia Trends

The new Korean TV series Squid Game has taken the world by storm and become a global breakout phenomenon. Netflix, its distributor, announced, “Squid Game has officially reached 111 million fans—making it our biggest series launch ever!” It’s topped the charts in 90 different countries, including the United States, and has been called “a word-of-mouth global sensation” that’s flooded the news and social media.
Current Events & History

Celebrating a Third of a Century of Mathematica, and Looking Forward

Celebrating a Third of a Century of Mathematica, and Looking Forward

Mathematica 1.0 was launched on June 23, 1988. So (depending a little on how you do the computation) today is its one-third-century anniversary. And it’s wonderful to see how the tower of ideas and technology that we’ve worked so hard on for so long has grown in that third of a century—and how tall it’s become and how rapidly it still goes on growing.

In the past few years, I’ve come to have an ever-greater appreciation for just how unique what we’ve ended up building is, and just how fortunate our original choices of foundations and principles were. And even after a third of a century, what we have still seems like an artifact from the future—indeed ever more so with each passing year as it continues to grow and develop.

In the long view of intellectual history, this past one-third century will be seen as the time when the computational paradigm first took serious root, and when all its implications for “computational X” began to grow. And personally I feel very fortunate to have lived at the right time in history to have been able to be deeply involved with this and for what we have built to have made such a contribution to it.

Announcements & Events

Microsoft, Wolfram and the Future of Computable Data

With the recent addition of Wolfram|Alpha knowledge to Microsoft Office 365, Wolfram has now delivered computational knowledge integration projects to four of the five biggest tech companies in the world. Products central to the business of these big companies, such as Apple's Siri and now Microsoft Excel, rely on Wolfram to deliver knowledge and computation, on demand and at scale.
Current Events & History

Change Your Perspective on the History of Mathematics with These Eight Learning Journeys

Amid COVID’s first wave, I had the privilege to join forces with Eric Weisstein and his team at Wolfram Research to create the History of Mathematics Project, a virtual interactive gallery highlighting physical artifacts that are important to the history of mathematics, for the National Museum of Mathematics (MoMath) in New York City. Most of my mandatory confinement at home was spent navigating through online collections from world-class museums, locating outstanding mathematical artifacts and creating interactive and computational explanations for them.