Taking the Cerne Abbas Walk: From Conceptual Art to Computational Art
Cerne Abbas Walk is an artwork by Richard Long, in the collection of the Tate Modern in London and on display at the time of this writing. Several of Long’s works involve geographic representations of his walks, some abstract and some concrete. Cerne Abbas Walk is described by the artist as “a six-day walk over all roads, lanes and double tracks inside a six-mile-wide circle centred on the Giant of Cerne Abbas.” The Tate catalog notes that “the map shows his route, retracing and re-crossing many roads to stay within a predetermined circle.”
The Giant in question is a 180-foot-high chalk figure carved into a hill near the village of Cerne Abbas in South West England. Some archaeologists believe it to be of Iron Age pedigree, some think it to date from the Roman or subsequent Saxon periods and yet others find the bulk of evidence to indicate a 17th-century origin as a political satire. (I find the last theory to be both the most amusing and the most convincing.)
I found the geographic premise of Cerne Abbas Walk intriguing, so I decided to replicate it computationally.