Having a really broad toolset and an open mind on how to approach data can lead to interesting insights that are missed when data is looked at only through the lens of statistics or machine learning. It’s something we at Wolfram Research call multiparadigm data science, which I use here for a small excursion through calculus, graph theory, signal processing, optimization and statistics to gain some interesting insights into the engineering of supersonic cars.
In my previous post, I demonstrated the first step of a multiparadigm data science workflow: extracting data. Now it's time to take a closer look at how the Wolfram Language can help make sense of that data by cleaning it, sorting it and structuring it for your workflow. I'll discuss key Wolfram Language functions for making imported data easier to browse, query and compute with, as well as share some strategies for automating the process of importing and structuring data. Throughout this post, I'll refer to the US Election Atlas website, which contains tables of US presidential election results for given years:
Code for America’s National Day of Civic Hacking is coming up on August 11, 2018, which presents a nice opportunity for individuals and teams of all skill levels to participate in the Safe Drinking Water Data Challenge—a program Wolfram is supporting through free access to Wolfram|One and by hosting relevant structured datasets in the Wolfram Data Repository.
According to the state of California, some 200,000 residents of the state have unsafe drinking water coming out of their taps. While the Safe Drinking Water Data Challenge focuses on California, data science solutions could have impacts and applications for providing greater access to potable water in other areas with similar problems.The goal of this post is to show how Wolfram technologies make it easy to grab data and ask questions of it, so we’ll be taking a multiparadigm approach and allowing our analysis to be driven by those questions in an exploratory analysis, a way to quickly get familiar with the data.
One of the many beautiful aspects of mathematics is that often, things that look radically different are in fact the same—or at least share a common core. On their faces, algorithm analysis, function approximation and number theory seem radically different. After all, the first is about computer programs, the second is about smooth functions and the third is about whole numbers. However, they share a common toolset: asymptotic relations and the important concept of asymptotic scale.
By comparing the “important parts” of two functions—a common trick in mathematics—asymptotic analysis classifies functions based on the relative size of their absolute values near a particular point. Depending on the application, this comparison provides quantitative answers to questions such as “Which of these algorithms is fastest?” or “Is function a good approximation to function g?”. Version 11.3 of the Wolfram Language introduces six of these relations, summarized in the following table.
A couple of weeks ago I shared a package for controlling the Raspberry Pi version of Minecraft from Mathematica (either on the Pi or from another computer). You can control the Minecraft API from lots of languages, but the Wolfram Language is very well aligned to this task—both because the rich, literate, multiparadigm style of the language makes it great for learning coding, and because its high-level data and computation features let you get exciting results very quickly.Today, I wanted to share four fun Minecraft project ideas that I had, together with simple code for achieving them. There are also some ideas for taking the projects further.
The standard Raspbian software on the Raspberry Pi comes with a basic implementation of Minecraft and a full implementation of the Wolfram Language. Combining the two provides a fun playground for learning coding. If you are a gamer, you can use the richness of the Wolfram Language to programmatically generate all kinds of interesting structures in the game world, or to add new capabilities to the game. If you are a coder, then you can consider Minecraft just as a fun 3D rendering engine for the output of your code.