Bringing Zombies to Life… Is That an Oxymoron?
I was lucky enough in college to be able to double-major in physics and film/media. One of the coolest connections that formed from these completely opposite subjects was the use of Mathematica. What started out as just a computational tool for all the work in my physics classes turned into an experimental playground for the digital animation I was creating in my film classes.
Mathematica is an ideal program to model the true science of motion. And as you'll come to see, it looks complicated, but is actually quite simple!
Let's start with understanding some basic human anatomy (or zombie anatomy, since this post is technically about zombies):