Wolfram Blog http://blog.wolfram.com News, views, and ideas from the front lines at Wolfram Research. Mon, 26 Sep 2016 19:36:28 +0000 en hourly 1 http://wordpress.org/?v=3.2.1 2016 Wolfram Europe French Tour http://blog.wolfram.com/2016/09/26/2016-wolfram-europe-french-tour/ http://blog.wolfram.com/2016/09/26/2016-wolfram-europe-french-tour/#comments Mon, 26 Sep 2016 07:00:42 +0000 Lizzie Griffiths http://blog.internal.wolfram.com/?p=32522 Bonjour la France! This October, we’re coming to you to introduce Mathematica 11. We will be running three conferences across France, starting October 4.

Seminaire Mathematica

The conferences will have seminars on topics such as these:

  • Machine learning and neural networks
  • Data science
  • Predictive analytics
  • Cloud development
  • Image processing
  • Graph theory
  • Applied mathematics

Each seminar will introduce Mathematica 11 and its new features, alongside a more in-depth talk with one of our specialists.

The tour will be a great opportunity to check out our latest technology, talk to our developers and get the chance to meet fellow technical specialists and Mathematica experts.

Each date will include several talks. For more information and to reserve your space, please visit the following webpages:

October 4, 2–5pm: Lyon

October 5, 9am–12pm and 2–4:30pm: Grenoble

October 6, 1:30–5:30pm: Paris

Guest speakers on the tour include Sander Huisman, an active contributor on Wolfram Community, who will discuss Mathematica by examples; Bruno Autin, who will share insights on Geometrica; and Alain Carmasol from Universite de Lorraine, who will give a talk on Mathematica for engineers. Wolfram Research’s technical consultant Robert Cook will be available all three days, giving an overview on what’s new in Mathematica 11 and a talk on insight and prediction.

See you there!

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New in the Wolfram Language: Audio http://blog.wolfram.com/2016/09/23/new-in-the-wolfram-language-audio/ http://blog.wolfram.com/2016/09/23/new-in-the-wolfram-language-audio/#comments Fri, 23 Sep 2016 19:02:06 +0000 Carlo Giacometti http://blog.internal.wolfram.com/?p=32528 I have always liked listening to music. In high school, I started wondering how it is that music seems to be so universally pleasing, and how it differs from other kinds of sounds and noises. I started learning to play guitar, and later at the University of Trieste, I learned about acoustics and signal processing. I picked up the guitar in high school, but once I began learning to program, the idea of being able to create and process any sound using a computer was liberating. I didn’t need to buy expensive and esoteric gear; I just needed to write some (or a lot!) of code. There are many programming languages that focus on music and sound, but complex operations (such as sampling a number from a special distribution, or the simulation of random processes) often require a lot of effort. That’s why the audio capabilities in the Wolfram Language are special: the ability to deal with audio objects is combined with all the knowledge and computational power of the Wolfram Language!

First, we needed a brand-new atomic object in the language: the Audio object.

Import["http://exampledata.wolfram.com/bach.mp3"]

Play Audio

The Audio object is represented by a playable user interface and stores the signal as a collection of sample values, along with some properties such as sample rate.

In addition to importing and storing every sample value in memory, an Audio object can reference an external object, which means that all the processing is done by streaming the samples from a local or remote file. This allows us to deal with big recordings or large collections of audio files without the need for any special attention.

The file size of the two-minute Bach piece above is almost 50MB, uncompressed.

ByteCount[a]

47960528

The out-of-core representation of the same file is only a few hundred bytes.

afile = Audio["http://exampledata.wolfram.com/bach.mp3"]

Play Audio
audio out 3

ByteCount[afile]

576

Audio objects can be created using an explicit list of values.

f[t_] := Mod[<br />
   t*BitAnd[BitOr[BitShiftRight[t, 12], BitShiftRight[t, 8]],<br />
     BitAnd[63, BitShiftRight[t, 4]]], 256, -128];<br />
data = Table[f[t], {t, 0, 100000}];<br />
data // Short

Audio[data, "SignedInteger8", SampleRate 8000]

Play Audio

Various commonly generated audio signals can be easily and efficiently created using the new AudioGenerator function, ranging from basic waveform and noise models to more complex signals.

Table[Labeled[<br />
  AudioPlot[AudioGenerator[wave, .01], PlotTheme "Minimal"],<br />
  wave], {wave, {"Sin", "Sawtooth", "White"}}]


Play Audio

The AudioGenerator function also supports pure functions, random processes and TimeSeries as input.


Play Audio

Now that we know what Audio objects are and how to create them, what can we do with them?

The Wolfram Language has a lot of native features for audio processing. As an example, we have complex filters at our disposal with very little effort.

Use LowpassFilter to make a recording less harsh.


Play Audio


Play Audio

WienerFilter can be useful in removing background noise.


Play Audio


Play Audio

A lot of audio-specific functionality has been developed for editing and processing Audio objects—for example, editing (AudioTrim, AudioPad, AudioNormalize, AudioResample), to visualization (AudioPlot, Spectrogram, Periodogram), special effects (AudioPitchShift, AudioTimeStretch, AudioReverb) and analysis (AudioLocalMeasurements, AudioMeasurements, AudioIntervals).

It is easy to manipulate sample values or perform basic edits, such as trimming.

A fun special effect consists of increasing the pitch of a recording without changing the speed.


Play Audio


Play Audio

And maybe adding an echo to the result.


Play Audio

With a little effort, it is also possible to apply more refined processing. Let’s try to replicate what often happens at the end of commercials: speed up a normal recording without losing words.

We can start by deleting silent intervals.

Delete the silences from the recording.


Play Audio

Finally, speed up the result using AudioTimeStretch.


Play Audio

To make the result sound less dry, we can apply some reverberation using AudioReverb.


Play Audio

Much of the processing can be done by using the Wolfram Language’s arithmetic functions; all of them work seamlessly on Audio objects. This is all the code we need for amplitude modulation.


Play Audio


Play Audio


Play Audio

Or you can do a weighted average of a list of recordings.


Play Audio

Play Audio

Play Audio

Play Audio


Play Audio

A lot of the analysis tasks can be made easier by AudioLocalMeasurements. This function can automatically compute a collection of features from a recording. Say you want to synthesize a sound with the same pitch and amplitude as a recording.


Play Audio

AudioLocalMeasurements makes the extraction of the fundamental frequency and the amplitude profile a one-liner.

Using these two measurements, one can reconstruct pitch and amplitude of the original signal using AudioGenerator.


Play Audio

We get a huge bonus by using the results of AudioLocalMeasurements as an input to any of the advanced capabilities the Wolfram Language has in many different fields.

Potential applications include machine learning tasks like classifying a collection of recordings.

And then there’s 3D printing! Produce a 3D-printed version of the waveform of a recording.

You can get an idea of the variety of applications at Wolfram’s Computational Audio page, or by looking at the audio documentation pages and tutorials.

Sounds are a big part of everyone’s life, and the Audio framework in the Wolfram Language can be a powerful tool to create and understand them.

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Announcing Wolfram Enterprise Private Cloud http://blog.wolfram.com/2016/09/19/announcing-wolfram-enterprise-private-cloud/ http://blog.wolfram.com/2016/09/19/announcing-wolfram-enterprise-private-cloud/#comments Mon, 19 Sep 2016 17:38:16 +0000 Conrad Wolfram http://blog.internal.wolfram.com/?p=32331 Today I’m pleased to announce Wolfram Enterprise Private Cloud (EPC), which takes the unique benefits of the Wolfram technology stack—ultimate computation, integrated language and deployment—and makes them available in a centralized, private, secure enterprise solution.

In essence, EPC enables you to put computation at the heart of your infrastructure and in turn deliver a complete enterprise computation solution for your organization.

EPC diagram

There are two strands to this blog post: what we’re delivering and why you’d want an enterprise computation solution and strategy.

Here’s how we got to today. For a few years, one of our key directions at Wolfram has been to build computation as a cloud service, so high-level computation (and computation-rich development) can be deliverable to everyone with the convenience of a cloud deployment. A couple of years ago we delivered our public cloud, a manifestation of core Wolfram technology delivered as a consumer service for professionals and individuals, but hosted by us.

EPC is the enterprise “privatization” with enhanced capabilities—taking this public Wolfram Cloud and packaging it up for hosting on any organization’s infrastructure or a designate like Amazon’s EC2. Instead of us offering the computation cloud service, you can, all within your enterprise. That means all the computation of Mathematica 11 and rapid application development of the Wolfram Language can now be server-side and cloud-based in your organization. High-level computation (for example, applied to your private data) can be an instant, ready-to-go, secure internal service for anyone you choose, with a wide range of interface modalities you can use directly for deploying from CEOs to developers, and instant APIs to go through other applications too.

Let me also point out the key principle that I believe marks out our technology as uniquely suitable for this centralized computation service model: we’re a unified, all-in-one system, not a collection of different systems for different tasks. We’ve put together all computational fields and functionality into one high-level, coherent Wolfram Language. We’re enabling complete interconnectedness. In a cloud-based service, lots of different systems means lots of separate “computational servers” to do different things—stats, reporting, modeling—causing huge switching losses, and that’s once you’ve got them and kept them playing together at all for a given task or workflow. Disparate systems are a real killer for broad, computation-based productivity.

That’s why our technology is in general so suitable for a private cloud manifestation.

We’re also adding many technologies we’ve implemented specially for EPC—from pre-warmed APIs to intra-node parallelization.

In the end, EPC has one objective: to enable computation everywhere in your organization, whether through ease of advanced access by traditionally computational groups or newfound access outside those groups.

First quote

So at one level, Wolfram Enterprise Private Cloud is an (exciting) new product. But at another, I believe it’s something much more significant: the start of a fundamental shift in how organizations see and deliver computation for the enterprise.

What do I mean by this? Until recently, the use of high-level computation has only been accessible to a small number of specialists in most organizations. If you’re not one of them, you really had three options: use basic computation (like Excel) yourself; rely on preordained, heavily collimated uses of computation; or seek out a specialist to build something custom or give you a one-off answer.

But computation is now very central to a huge number of organizational functions and the organization itself. It isn’t just for the specialist, many layers removed from the CEO; it’s too core for that. So likewise, it’s important to have an architecture for computation that matches this new reality. That means quality, security, command-and-control, coherence and consistent technology ability for computation need to be enterprise functions, not each decided ad hoc for each use or by each user. I’m describing the need for every organization to look at their enterprise computation strategy (which you can see explained more in our short video piece).

Here’s a typical example I come across. I’m visiting a bank and they ask, “Can the Wolfram Language make DLLs [dynamic link libraries] for Excel?” Digging into this request further, I find out that R&D is using the Wolfram Language for building prototypes that traders want to use through their familiar Excel interface. They’d like to package the DLLs up to hand to each trader instead of recoding. I ask, “But what happens if that R&D code has got a bug and the trader goes on running it? Or leaves and has taken a copy with them? How quickly can you even deploy this in practice? How is this wired directly to management reporting?”

The bank’s question betrays an “individual computation” way to think about the problem. The “enterprise computation” way would instead be for R&D to host an API on the private cloud to connect to an Excel interface. R&D can update the cloud deployment anytime—there’s no DLL to be updated and redistributed, there’s no choice needed between computational ability and interface, there’s no translation or installation; the quality, tracking, auditing and security models are much easier to govern.

EPC DLL comparison small

 

One key driver for enterprise computation is big data—you could even say big data is a killer first reason for enterprise computation. So many organizations now state that failing to get the best answers from their data is a core business-strategic issue. They have amassed huge amounts of data but not effective, imaginative and broad-based analytics and visualization. Data and analytics mustn’t be siloed but need to be diced between groups; a data analytics hub is needed. (Watch my live and interactive 2015 Thinking Digital talk about decisions and data and computation.)

When data analytics was a specialist function in organizations, using desktop software—ours particularly!—matched up fine. But now data analytics is a shared enterprise problem; you need to match it with a shared enterprise computation solution—starting with EPC. Only an enterprise model, not an individual desktop one, can sort out data analytics failings.

This change to an enterprise model is new to general computation but not to previous technological progress. Often there’s a question of whether the powerhouse should be distributed or centralized.

Think electrical power. In the very early days (mid-19th century), each user pretty much generated their own. Then centralized power stations were found more effective and efficient at delivering the widely varying requirements of each user. But to reach most people, they depended on a network, technological and engineering progress (e.g. transformers) and standardization so everything interoperated (e.g. the power grid). It may be now with photovoltaic cells and other small-scale power generation opportunities that we’re entering a hybridized power generation future with an optimized mixture of local and centralized generation combined.

With computing, we’ve flip-flopped from mainframe to PC and now to the hybridization of local and cloud computing—the web providing necessary networking standardization to make this a practical reality.

Yet since the mainframe, the high-end computation part of computing hadn’t adopted an enterprise or hybridized architecture. That’s the change we’re starting today with EPC: enterprise as well as local computation—elevating computation to a core service. Much more will follow from us, including a complete hybridized enterprise computation ecosystem.

One consequence I’m very happy about: how EPC empowers our many Wolfram technology enthusiasts to get colleagues’ and management’s attention for their great, innovative work. Almost any Wolfram Language results that have stayed local can now be deployed (all within organizational security policies) as ready-to-use computational power and knowledge-based programs to anyone with a web browser. EPC gives our existing users (and me!) a terrific answer to questions like “How do I use my Wolfram Language code in a production environment?”

Second EPC quote

EPC can deliver many things we’ve been asked for, but it can go further by resetting thinking about computation.

In particular, I’m finding real excitement in early briefings to CTOs, CIOs and others concerned with technology strategy about this architectural shift and EPC. Not all couched their current infrastructural challenges in these terms, but most agree they do need a much more coherent enterprise computation strategy moving forward.

That’s what Wolfram Enterprise Private Cloud and Wolfram can get you started with today.

Wolfram offers both technology and consulting to help organizations apply computation everywhere. Discuss your needs with our specialists.
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Wolfram Summer Camp 2016 Wrap-Up http://blog.wolfram.com/2016/09/16/wolfram-summer-camp-2016-wrap-up/ http://blog.wolfram.com/2016/09/16/wolfram-summer-camp-2016-wrap-up/#comments Fri, 16 Sep 2016 16:59:52 +0000 Greg Hurst http://blog.internal.wolfram.com/?p=32347 Thirty-nine students from seven different countries attended our camp at Bentley University this summer. Students arrived at camp with some programming experience, but most had little or no familiarity with the Wolfram Language. Despite this, in nine short days they were all able to complete amazing projects.

Group Image of Wolfram Summer Camp Participants

Throughout the two weeks, students learned the Wolfram Language from faculty and a variety of guest speakers. They had the opportunity to see Stephen Wolfram give a “live experiment” and speak about the company, entrepreneurialism and the future of technology. Students also heard from guest speakers such as Etienne Bernard and Christopher Wolfram, who showed off other aspects of the Wolfram Language.

Although students spent a vast amount of time hard at work on their projects, they also had many laughs throughout the program. They participated in group activities such as the human knot, the Spikey photo scavenger hunt and the toothpick-and-gumball building contest, as well as weekend field trips to the Boston Museum of Science and the New England Aquarium.

Students having fun at Wolfram Summer Camp

The students completed phenomenal projects on a wide range of topics, ranging from geospatial analysis, textual analysis, machine learning and neural nets, physical simulations, pure math and much more. Here are just a few projects:

“Where Is Downtown?” by Kaitlyn Wang. This project uses cluster analysis and data from Yelp and Wikipedia obtained with ServiceConnect to estimate the polygon of a city’s downtown.

Estimating the polygon of a city's downtown

“Where Will Your Balloon Go?” by Cyril Gliner. This project uses WindVectorData to simulate where a balloon would travel when let go at a given time and location on Earth.

Simulating balloon travel distance

“Tiling Polyominoes Game,” by Jared Wasserman. This drag-and-drop game asks the user to place the polyominoes on the right to cover all the gray areas on the left without overlapping the tiles.

Screenshot of Polyonminoes game

“Automatic Emoji Annotator!” by Marco Franco. This project imported over 50,000 tweets to create a neural network that gives the emojis that best represent a sentence.

Automatic Emoji Annotator

“Automated Face Anonymizer,” by Max Lee. This is perhaps the project I found to be the most fun, only because it involved me. It anonymizes an image by replacing faces with my head.

Automated Face Anonymizer

This word cloud represents the most common Wolfram Language symbols the students collectively used in their projects:

Word cloud of student projects

Here are frequencies of the 30 most commonly used symbols by the students. The first few symbols were used so frequently, a log scale is used:

30 most commonly used symbols

How do these frequencies compare with normal, everyday usage of the Wolfram Language? We can answer this with the WolframLanguageData property "Frequencies". It turns out the usage frequencies from camp versus normal usage have a correlation coefficient of about 0.8. Here’s how the first few symbols compare:

Symbol frequency in student projects compared to everyday use
Table legend

Lastly, we can use the WolframLanguageData property "RelatedSymbols" and CommunityGraphPlot to group the symbols used by the students into clusters based on topic. It shows how eclectic this group of 39 students’ projects were:

Graphplot of student projects based on symbols

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How to Teach Computational Thinking http://blog.wolfram.com/2016/09/07/how-to-teach-computational-thinking/ http://blog.wolfram.com/2016/09/07/how-to-teach-computational-thinking/#comments Wed, 07 Sep 2016 19:08:41 +0000 Stephen Wolfram http://blog.internal.wolfram.com/?p=32194 The Computational Future

Computational thinking is going to be a defining feature of the future—and it’s an incredibly important thing to be teaching to kids today. There’s always lots of discussion (and concern) about how to teach mathematical thinking to kids. But looking to the future, this pales in comparison to the importance of teaching computational thinking. Yes, there’s a certain amount of mathematical thinking that’s needed in everyday life, and in many careers. But computational thinking is going to be needed everywhere. And doing it well is going to be a key to success in almost all future careers.

Doctors, lawyers, teachers, farmers, whatever. The future of all these professions will be full of computational thinking. Whether it’s sensor-based medicine, computational contracts, education analytics or computational agriculture—success is going to rely on being able to do computational thinking well.

I’ve noticed an interesting trend. Pick any field X, from archeology to zoology. There either is now a “computational X” or there soon will be. And it’s widely viewed as the future of the field.

Computational Thinking WordCloud

So how do we prepare the kids of today for this future? I myself have been involved with computational thinking for nearly 40 years now—building technology for it, applying it in lots of places, studying its basic science—and trying to understand its principles. And by this point I think I have a clear view of what it takes to do computational thinking. So now the question is how to educate kids about it. And I’m excited to say that I think I now have a good answer to that—that’s based on something I’ve spent 30 years building for other purposes: the Wolfram Language. There have been ways to teach the mechanics of low-level programming for a long time, but what’s new and important is that with all the knowledge and automation that we’ve built into the Wolfram Language we’re finally now to the point where we have the technology to be able to directly teach broad computational thinking, even to kids.

I’m personally very committed to the goal of teaching computational thinking—because I believe it’s so crucial to our future. And I’m trying to do everything I can with our technology to support the effort. We’ve had Wolfram|Alpha free on the web for years now. But now we’ve also launched our Wolfram Open Cloud—so that anyone anywhere can start learning computational thinking with the
Wolfram Programming Lab, using the Wolfram Language. But this is just the beginning—and as I’ll discuss here, there are many exciting new things that I think are now possible.

What Is Computational Thinking?

But first, let’s try to define what we mean by “computational thinking”. As far as I’m concerned, its intellectual core is about formulating things with enough clarity, and in a systematic enough way, that one can tell a computer how to do them. Mathematical thinking is about formulating things so that one can handle them mathematically, when that’s possible. Computational thinking is a much bigger and broader story, because there are just a lot more things that can be handled computationally.

But how does one “tell a computer” anything? One has to have a language. And the great thing is that today with the Wolfram Language we’re in a position to communicate very directly with computers about things we think about. The Wolfram Language is knowledge based: it knows about things in the world—like cities, or species, or songs, or photos we take—and it knows how to compute with them. And as soon as we have an idea that we can formulate computationally, the point is that the language lets us express it, and then—thanks to 30 years of technology development—lets us as automatically as possible actually execute the idea.

The Wolfram Language is a programming language. So when you write in it, you’re doing programming. But it’s a new kind of programming. It’s programming in which one’s as directly as possible expressing computational thinking—rather than just telling the computer step-by-step what low-level operations it should do. It’s programming where humans—including kids—provide the ideas, then it’s up to the computer and the Wolfram Language to handle the details of how they get executed.

Programming—and programming education—have traditionally been about telling a computer at a low level what to do. But thanks to all the technology we’ve built in the Wolfram Language, one doesn’t have to do that any more. One can express things at a much higher level—so one can concentrate on computational thinking, not mere programming.

Yes, there’s certainly a need for some number of software engineers in the world who can write low-level programs in languages like C++ or Java or JavaScript—and can handle the details of loops and declarations. But that number is tiny compared to the number of people who need to be able to think computationally.

The Wolfram Language—particularly in the form of Mathematica—has been widely used in technical research and development around the world for more than a quarter of a century, and endless important inventions and discoveries have been made with it. And all these years we’ve also been progressively filling out my original vision of having an integrated language in which every possible domain of knowledge is built in and automated. And the exciting thing is that now we’ve actually done this across a vast range of areas—enough to support all kinds of computational thinking, for example across all the fields traditionally taught in schools.

Seven years ago we released Wolfram|Alpha—which kids (and many others) use all the time to answer questions. Wolfram|Alpha takes plain English input, and then uses sophisticated computation from the Wolfram Language to automatically generate pages of results. I think Wolfram|Alpha is a spectacular illustration—for kids and others—of what’s possible with knowledge-based computation in the Wolfram Language. But it’s only intended for quick “drive by” questions that can be expressed in fairly few words, or maybe a bit of notation.

So what about more complicated questions and other things? Plain English doesn’t work well for these. To get enough precision to be able to get definite results one would end up with something like very elaborate and incomprehensible legalese. But the good news is that there’s an alternative: the Wolfram Language—which is built specifically to make it easy to express complex things, yet is always precise and definite.

It doesn’t take any skill to use Wolfram|Alpha. But if one wants to go further in taking advantage of what computation makes possible, one has to learn more about how to formulate and structure what one wants. Or, in other words, one needs to learn to do computational thinking. And the great thing is that the Wolfram Language finally provides the language in which one can do that—because, through all the work we’ve put into it, it’s managed to transcend mere programming, and as directly as possible support computational thinking.

Getting into the Wolfram Language

So what’s it like when kids are first exposed to the Wolfram Language? As part of my effort to understand how to teach computational thinking, I’ve spent quite a bit of time in the last few years using the Wolfram Language with kids. Sometimes it’s with large groups, sometimes with small groups—and sometimes I’ll notice a kid at some grown-up event I’m at, and end up getting out my computer and spending time with the kid rather than the grown ups. I’ve worked with high-school-age kids, and with middle-school-age (11–14) ones.

Elizabeth Wolfram writes code

If it’s one kid, or a small group, I’ll always insist that the kids do the typing. Usually I’ll start off with something everyone knows. Get the computer to compute 2+2. They type it in, and they can see that, yes, the computer gives them the result they know:

2+2=4

They’ll often then try some other basic arithmetic. It’s very important that the Wolfram Language lets them just enter input, and immediately see output from it. There are no extra steps.

After they’ve done some basic arithmetic, I’ll usually suggest they try something that generates more digits:

12^123

Often they’ll ask if it’s OK, or if somehow the long number will break the computer. I encourage them to try other examples, and they’ll often do computations that instantly generate pages and pages of numbers. These kinds of big-number computations are something we’ve been able to do for decades, but kids still always seem to get very excited by them. I think the point is that it lets them see that, yes, a computer really can compute nontrivial things. (Just think how long it would take you to compute all those digits…)

After they’ve done some basic arithmetic, it’s time for them to try some other functions. The most common function that I end up starting with is Range:

Range[10]

Range is good because it’s easy for kids to see what it does—and they quickly get the sense that, yes, they can tell the computer to do something, and it will do it. Range is also good because it’s easy to use it to generate something satisfyingly big. Often I’ll suggest they try Range[1000]. They’ll ask if Range[10000] is OK too. I tell them to try it…

Range[10000]

I think I do something different with every kid or group of kids I deal with. But a pretty common next step is to see how to visualize the list we’ve made:

ListPlot[Range[10]]

If the kids happen to be into math, I might try next making a table of primes:

Table[Prime[n], {n, 20}]

And then plotting them:

ListPlot[Table[Prime[n], {n, 20}]]

For kids who perhaps don’t think they like math—or tech in general—I might instead make some colors:

{Red, Green, Blue}

Maybe we’d try blending red and blue to make purple:

Blend[{Red, Blue}]

Maybe we’d pick up the current image from the camera:

CurrentImage[]

And we’d find all the “edges” in it:

EdgeDetect[]

We might also get a bit more sophisticated with color:

Table[Hue[n], {n, 0, 1, 1/20}]

Perhaps then we’d go in another direction, getting a list of common words in English (I’d also try another language if any of the kids know one):

WordList[]

If the kids are into language arts, we might try generating some random words:

RandomWord[10]

We might see how to use StringTake to take the first letter of each word:

StringTake[WordList[], 1]

Then use WordCloud to make a word cloud and see the relative frequencies of first letters:

WordCloud[StringTake[WordList[], 1]]

Some kid might ask “what about the first two letters?”. Then we’d be off trying that (yes, there’s some computational thinking involved in that UpTo):

WordCloud[StringTake[WordList[], UpTo[2]]]

We might talk for a bit about how many words start with “un-” etc. And maybe we’d investigate some of those words. We could go on and look at translations of words:

WordTranslation["hello", All]
Actually, it’d be easy to go on for hours just doing things with what I’ve talked about so far. But let’s look at some other examples. A big thing about the Wolfram Language is that it knows about lots of real-world data. I’d typically build this up through a bunch of steps, but here’s an example of making a collage of flags of countries in Europe, where the size of each flag is determined by the current population of the country:

ImageCollage[ CountryData["Europe", "Population"] -> CountryData["Europe", "FlagImage"]]

Since we happen to have talked about color, it’s fun to see where in color space the flags lie (apparently not many “pink countries”, for example):

ChromaticityPlot

A big theme is that the Wolfram Language lets one do not just abstract computation, but computation based on real-world knowledge. The Wolfram Language covers a huge range of areas, from traditional STEM-like areas to art, history, music, sports, literature, geography and so on. Kids often like doing things with maps.

We might start from where we are (Here). Or from some landmark. Like here’s a map with a 100-mile-radius disk around the Eiffel tower:

GeoGraphics[ GeoDisk[Entity["Building", "EiffelTower::5h9w8"], Quantity[100, "Miles"]]]

Here’s a “powers of 10” sequence of images:

Table[GeoGraphics[ GeoDisk[Entity["Building", "EiffelTower::5h9w8"], 10^n Quantity[0.1, "Miles"]]], {n, 0, 4}]

So what about history, for example? How can the Wolfram Language engage with that? Actually, it’s full of historical knowledge. About countries (plot the growth and decline of the Roman Empire), or movies (compare movie posters over time), or, for example, words. Like here’s a comparison of the use of “horse” and “car” in books over the last 300 years:

DateListPlot[WordFrequencyData[{"horse", "car"}, "TimeSeries"]]

Try the same thing for names of countries, or inventions, or whatever; there’s always lots of history to discuss.

There are so many different directions to go. Here’s another one: graphics. Let’s make a 3D sphere:

Graphics3D[Sphere[]]

It’s always fun for kids that they can make something like this in 3D and move it around. If they’re on the more sophisticated end, we might build up 3D graphics like this from 100 random spheres with random colors:

Graphics3D[ Table[Style[Sphere[RandomReal[10, 3]], RandomColor[]], 100]]

Kids of all ages like making interactive stuff. Here’s a simple “adjustable Cyclops eye” that one can easily build up to in stages:

Manipulate[ Graphics[{Style[Disk[{0, 0}, 1], Yellow], Style[Disk[{0, 0}, r], Black]}], {r, 0, 1}]

Another thing I sometimes do is have the Wolfram Language make sound. Here’s a random sequence of musical notes:
Sound[Table[SoundNote[RandomInteger[20], 0.1], {n, 20}]]

There are so many directions to go. For the budding medical person, there’s anatomy in 3D—and you can pick out the geometry of a bone and 3D print it. And so on and so on.

AnatomyPlot3D hand

But What About…

I’d never seriously tried working with kids (though, yes, I do have four kids of my own) before launching into my recent efforts on computational thinking. So I didn’t know quite what to expect. People I talked to seemed somewhat amused about the contrast to my usual life of hard-driving technology development. And they kept on bringing up a couple of issues they thought might be crippling to what I wanted to do. The first was that they were skeptical that kids would actually be able to type raw code in the Wolfram Language; they thought they’d just get too confused and tangled up with syntax and so on. And the second issue is that they didn’t think kids would be motivated to do anything with code unless it led to creating a game they could play.

One of the nice features of working with kids is that if you give them the chance, they’ll very quickly make it very clear to you what works with them and what doesn’t. So what actually happens? Well, it turns out that in my experience neither of the potential problems people brought up ends up being a real issue at all. But the reasons for this are quite interesting, and not particularly what I would have expected.

About typing code, one thing to realize is that in today’s world, most middle-school-age kids are quite used to typing, or at least typing text. Sometimes when they start typing code they at first have to look where the [ ] keys are, or even where the + is. But they don’t have any fundamental problem with typing. They’re also quite used to learning precise rules for how things work (“i comes before e …” in English spelling; the order of operations in math; etc.). So learning a few rules like “functions use square brackets” or “function names start with capital letters” isn’t a big deal. And of course in the Wolfram Language there’s nothing like all those irregularities that exist in a natural language like English.

When I watch kids typing code, the automatic hints we provide are quite important (brackets being purple until they’re matched; things turning red if they’re in the wrong place; autocompletions being suggested for everything; etc.). But the bottom line is that despite the theoretical concerns of adults, actual kids seem to find it extremely easy to type syntactically correct code in the Wolfram Language. In fact, I’ve been amazed at how quickly many kids “get it”. Having seen just a few examples, they immediately generalize. And the great thing is that because the Wolfram Language is designed in a very consistent way, the generalizations they come up with actually work. It’s heartwarming for me as the language designer to see this. Though of course, to the kids it’s just obvious that something must work this-or-that way, and they don’t imagine that it took effort to design it that way.

OK, so kids can type Wolfram Language code. But do they want to? Lots of kids like playing games on computers, and adults often think that’s all they’ll be interested in creating on computers too. But in my observation, this simply isn’t true. The most important thing for most kids about the Wolfram Language is that they can immediately “do something real” with it. They can type whatever code they want, and immediately get the computer to do something for them. They can create pictures or sounds or text. They can make art. They can do science. They can explore human languages. They can analyze Pokémon (yes, the Wolfram Language has extensive Pokémon data). And yes, if they really want to, they can make games.

In my experience, if you ask kids before they’ve seen the Wolfram Language what they might be interesting in programming they’ll often say games. But as soon as they’ve actually seen what’s possible in the Wolfram Language, they’ll stop talking about games, and they’ll want to do something “real” instead.

Nuts and Bolts

It’s only very a recent thing (and it’s basically taken 30 years of work) that the Wolfram Language has got to the point where I think it provides an instantly compelling way for kids to learn computational thinking. And actually, it’s not just the raw language—and all the knowledge it contains—that’s important: it’s also the environment.

The first point is that the Wolfram Notebook concept that we invented nearly 30 years ago is a really good way for kids (and others) to interact with the language. The idea of a notebook is to have an interactive document that freely mixes code, results, graphics, text and everything else. One can build up a computation in a notebook, typing code and getting results right there in the document. The results can be dynamic—with their own automatically generated user interfaces. And one can read—or write—explanations or instructions directly in the notebook. It’s taken decades to polish all aspects of notebooks. But now we’ve got an extremely efficient and wonderful environment in which to work and think—and learn computational thinking.

For many years, notebooks and the Wolfram Language were basically available only as desktop software. But now—after a huge software engineering effort—they’re also available in the cloud, directly in a web browser, or on mobile devices. So that means that any kid can just go to a web browser, and immediately start interacting with the Wolfram Language—creating or editing a notebook, and writing whatever code they want.

It takes a big stack of technology to make this possible. And building it has taken a big chunk of my life. It’s been very satisfying to see so many great leading-edge achievements made over the years with our technology. And now I’m really excited to see what’s possible in using it to spread computational thinking to future generations.

I made the decision when we created Wolfram|Alpha to make it available free on the web to the world. And it’s been wonderful to see so many people—and especially kids—using it every day. So a few months ago, when the technology was ready, I made the decision also to provide free access to the whole Wolfram Language in our Wolfram Open Cloud—and to set it up so kids (and others) could learn computational thinking there.

Wolfram|Alpha is set up so anyone can ask it questions, in plain English. And it’s turned out to be great—among other things—as a way to support education in lots of fields. But if one wants to learn true computational thinking for the future, then one’s got to go beyond asking questions in plain English. And that’s where the Wolfram Language comes in.

So what’s the best way to get started with the Wolfram Language, and the computational thinking it makes possible? There are probably many answers to this, that, among other things, depend on the details of the environment and resources that different kids have available. I’d like to think I’ve personally done a decent job working directly with kids—and for example at our Wolfram Summer Camp for high-school students I’ve seen very good things achieved with direct personal mentoring.

But it’s also important to have “self service” solutions—and one thing I’ve done to contribute to that is to write a book called An Elementary Introduction to the Wolfram Language. It’s really a book about computational thinking. It doesn’t assume any previous knowledge of programming, or, for example, of math. But in the course of the book it gets people to the point where they can routinely write real programs that do things they’re interested in.

The book is available free online. And it’s also got exercises—which are automatically graded in the cloud. I originally intended the book for high school and up. But it’s turned out that there’s ended up being quite a collection of middle-school students (aged 11 and up) who have enthusiastically worked their way through it—even as the book has also turned out to be used for things like graduate math courses, trainings at banks, and educating professional software developers.

There’s a (free) online course based on my book that will be available soon, and I know there are quite a few courses under development that use the book to teach modern programming and computational thinking.

But, OK, when a kid walks up to their web browser to learn computational thinking and the Wolfram Language, where can they actually go? A few months ago we launched Wolfram Programming Lab as an answer to this. There’s a version in the Wolfram Open Cloud that’s free (and doesn’t even require login so long as you don’t want to save your work).

Wolfram Programming Lab has two basic branches. The first is a collection of Explorations. Each Exploration is a notebook that’s set up to contain code you can edit and run to do something interesting. After you’ve gone through the code that’s already there, the notebook then suggests ways to go further, and to explore on your own.

Explorations let you get a taste of the Wolfram Language and computational thinking. Kids can typically get through the basics of several in an hour. In a sense they’re like “immersion language learning”: You start from code that “fluent speakers” might write, then you interact with it.

But Wolfram Programming Lab provides a second branch too: an interactive version of my book, that lets people go step-by-step, building up from a very simple start, and progressively creating more and more sophisticated code.

You can use Wolfram Programming Lab entirely through a web browser, in the cloud. But there’s also a desktop version that runs on any standard computer—and lets you get really zippy local interactivity, as well as letting you do bigger computations if you want. And if you have a Raspberry Pi computer, the desktop version of Wolfram Programming Lab comes bundled right with the operating system, including special features for getting data from sensors connected to the Raspberry Pi.

I’ve wanted to make sure that Wolfram Programming Lab is suitable for any kid, anywhere, whether or not they’re embedded in an educational environment that can support what they’re doing. And from what we can tell, this seems to be working nicely—though it certainly helps when kids have actual people they can work with. We plan to set up the structure for informal networks to support this, among other things using the existing, very active Wolfram Community. But we’re also setting things up so Wolfram Programming Lab can easily fit into existing, organized, educational settings—not least by using the Wolfram Language to create some of the world’s best educational analytics to analyze student progress.

It’s worth mentioning that one of the great things about our whole Wolfram Cloud infrastructure is that it lets anyone—whether they’re students or teachers—directly publish things on the web for the world to use. And in Wolfram Programming Lab, for example, it’s routine to end up deploying an app on the web as part of an Exploration.

We’re still in the early days of understanding all the nuances of actually deploying Wolfram Programming Lab in every possible learning environment—and we’re steadily advancing on many fronts. A little while ago I happened to be talking to some kids at a school in Korea, and asked them whether they thought they’d be able to learn the Wolfram Language. One of the kids responded that she thought it looked easy—except for having to read all the English in the names of the functions.

Well, that got me thinking. And the result was that we introduced multilingual code captions, that annotate code in a whole range of different languages. You still type Wolfram Language code using standard function names, but you get an instant explanation in your native language. (By the way, there are also versions of my book that will be available in various languages.)

Where Does Computational Thinking Fit In?

OK, so I’ve talked a bit about the mechanics of teaching computational thinking. But where does computational thinking fit into the standard educational curriculum? The answer, I think, is simple: everywhere!

One might think that computational thinking was somehow only relevant to STEM education. But it’s not true. Computational thinking is relevant across the whole curriculum. To social studies. To language arts. To music. To art. Even to sports. People have tried to make math relevant to all these areas. But you just can’t do enough with traditional hand-calculation-based math to make this realistic. But with computation and computational thinking it’s a completely different story. In every one of these areas there are very powerful—and often very clarifying—things that can be done with computation and computational thinking. And the great thing is that it’s all accessible to kids. The Wolfram Language takes care of all the internal technicalities—so one can really focus on the pure computational thinking and understanding, without the mechanics getting in the way.

One way to get to this is to extend what one imagines “math” education to be—and that’s a large part of what Computer-Based Math is doing. But another approach is just to think about inserting computational thinking directly into every other area of the curriculum. I’ve noticed that in practice—particularly at the grade school level—the teachers who get enthusiastic about teaching computational thinking may or may not have obvious technical backgrounds. It’s like with the current generation of kids: you don’t have to be a techie to be into knowledge-based programming and computational thinking.

In the past, with low-level computer languages like C++ and Java, you really did have to be a committed, engineering-oriented person to be teaching with them. But it’s a completely different story with the Wolfram Language. Yes, there’s plenty to learn if one wants to know the language well. But one is learning about general computational thinking, not the engineering details of computer systems.

So how should computational thinking be fitted into the school curriculum? Something I hear quite a lot is that teachers already have a hard time fitting everything they’re supposed to teach into the available time. So how can anything else be added? Well, here’s the surprising thing that I’m only just beginning to understand: adding computational thinking actually makes it easier to teach lots of things, so even with the time spent on computational thinking, the total time can actually go down, even though there’s more being learned.

How can this be? The main point is that computational thinking provides a framework that makes things more transparent and easier to understand. When you formulate something computationally, everyone can try it out and explicitly see how it works. There’s nothing hidden that the student somehow has to infer from some comment the teacher made.

Here’s a story from years ago, when the Wolfram Language—in the form of Mathematica—was first being used to teach calculus. It’s pretty common for calculus students to have trouble understanding the concept of a function. But professors told me that they started noticing that when they were learning calculus through Mathematica, somehow none of the students ended up being confused about functions. And the reason was that they had learned about functions through computational thinking—through seeing them explicitly and computationally in the Wolfram Language, rather than hearing about them more indirectly and abstractly as in standard calculus teaching.

Particularly in past decades there was a great tendency for textbooks in almost every subject to “stand on ceremony” in explaining things—so the best explanations often had to be sought out in semi-illicit outline publications. But somehow, with things like MathWorld and Wikipedia, a more direct style of presenting information has become commonplace—and has come to be taken for granted by today’s students. I see the application of computational thinking across every field as being a kind of dramatic continuation of this trend: taking things which could only be talked around, and turning them into things that can be shown through computation directly and explicitly.

You talk about a Shakespeare play and try to get a general sense of the flow in it. Well, with computational thinking you can imagine creating a social network for the play (who “knows” who through being in the same scene, etc.). And pretty soon you have a nice summary, that’s a place to launch from in talking about the nuances of the play and its themes.

Imagine you’re talking about different language families. Well, you can just take some words and use WordTranslation to translate them into hundreds of languages. Then you could make a dendrogram to show how the forms of those words cluster in different languages—and you can discover the Indo-European language family.

You could be talking about styles of art—and pull up lots of images of famous paintings that are built into the Wolfram Language. Then you could start comparing the use of color in different paintings—maybe making a plot of how it changed over time, seeing if one can tell when different styles came in.

You could be talking about the economics of different countries—and you could immediately create your own infographics, working with students to see how best to present what’s important. You could be talking about history, and you could use the historical map data in the Wolfram Language to compare the conquests of Alexander the Great and Julius Caesar. Or you could ask about US presidents, make a timeline showing their administrations, and compare them using economic or cultural indicators.

Let’s say you’re teaching English grammar. Well, it certainly helps that the Wolfram Language can automatically diagram sentences. But you can also let students try their own rules for generating sentences—so they can see what generates something they think is grammatically correct, and what doesn’t. How about spelling? Can computational thinking help with that? I’m not sure. It’s certainly easy to take all the common words in English, and start trying out different rules one might think of. And it’s fun to discover exceptions (does “u” always follow “q”: it’s trivial in the Wolfram Language to find out).

It’s an interesting exercise to take standard pieces of the curriculum for different subjects and ask “can this be helped by applying computational thinking?”. Sometimes the first thing one thinks of may be a gimmick. But what I’ve found is that if one really asks what the point of that piece of the curriculum is, there will end up being a way that computational thinking can help, right from the foundations.

Over time, there will be a larger and larger inventory of great examples of all this. In the past, with math (the non-computer-based version), it’s been rather disappointing: there just aren’t that many examples that work. Yes, there are things like exponential growth that show up in a bunch of places, but by the time one realizes that the examples in the calculus books are in many cases the same as they were in the 1700s, it’s not looking so good. And with standard programming the picture isn’t much better: there are only so many places that the Fibonacci sequence shows up. But with knowledge-based programming in the Wolfram Language the picture is completely different. Because the language immediately connects to the data and computations that are relevant across essentially every domain.

OK, so if one’s going to be teaching computational thinking, how should it be organized? Should one for example have a Computational Thinking class? At the college level, I think Computational Thinking 101 is a good idea. In fact, it might well be the single most important course many students take. At the high-school level, I think it’s less obvious what should be done, and though I’m certainly no expert, my tendency is to think that computational thinking is better inserted into lots of different modules within different classes.

One obvious question is: what’s the startup cost to having students engage with computational thinking? My feeling is that with the technology we’ve got now, it’s extremely low. With Wolfram|Alpha, it’s zero. With Explorations in the Wolfram Language, it’s very close to zero. With free-form code in the Wolfram Language, there’s a small amount to know, and perhaps it’s better for this to be taught in one go, a little like a miniature version of what would be a “service math course” at the college level.

It’s worth mentioning that computational thinking is rather unique in its breadth of applicability across the curriculum. Everyone would like what’s learned in one class to be applied in others, but it doesn’t happen all that often. I’ve already mentioned the difficulties with traditional math. The situation is a bit better with writing, where one would at least hope that students use what they’ve learned in producing essays in other subjects. But most fields are taught in intellectual silos, with nothing learned in one even being referenced in others. With computational thinking, though, there’s vastly more cross-connection. The social network for the Shakespeare play involves the same computational ideas as a network for international trade, or a diagram of the relations between words in different languages. The visualization technique one might use for economic performance is the same as for sports results. And so on.

What Can Kids Do?

Every day lots of top scientists and technologists use the Wolfram Language to do lots of sophisticated things. But of course the big thing in recent times is that the Wolfram Language has got to the point where it can also readily be used by kids. And I’m not talking about some watered-down toy version. I’m talking about the very same Wolfram Language that the fanciest professionals use. (Yes, just like the English language where there are obscure words kids won’t typically use, so there are obscure functions in the Wolfram Language that kids won’t typically use.)

So what’s made this possible? It’s basically the layers and layers of automation that we’ve built into the Wolfram Language over the past thirty years. The goal is to automate as much as possible—so that the humans who use the Wolfram Language, whether they’re sophisticated professionals or middle-school kids, just have to provide the concepts and the computational thinking, and then the language takes over and automates the details of actually getting things done.

In the past, there always had to be separate systems for kids and professionals to use. But thanks to all this automation, they’ve converged. It’s happened before, in other fields. For example, in video editing. Where there used to be simple systems for amateurs and complicated systems for professionals—but now everyone, from kids to makers of the world’s most expensive movies, uses the very same systems.

It’s probably more difficult to achieve this in computational thinking and programming—but that’s what the past thirty years of work on the Wolfram Language has, I think, now definitively achieved.

In many standard curriculum subjects, kids in school only get to do pale shadows of what professionals do. But when it comes to computational thinking, they’ve now got the same tools—and it’s now realistic for them to do the same professional-grade kinds of things.

Most of what kids get to do in school has, in a sense, little visible leverage. Kids spend a lot of effort to produce one answer in math or chemistry or whatever. If kids write essays, they have to explicitly write out each word. But with computational thinking and the Wolfram Language, it’s a different story. Once a kid understands how to formulate something computationally, and how to write it to the Wolfram Language, then the language takes over to build what’s potentially a big and sophisticated result.

A student might have some idea about the growth and decay of historical empires, and might figure out how to formulate the idea in terms of time series of geographic areas of historical countries. And as soon as they write this idea in the Wolfram Language, the language takes over, and pretty soon the student has elaborate tables and infographics and whatever—from which they can then draw all sorts of conclusions.

But what do kids learn from writing things in the Wolfram Language? Well, first and foremost, they learn computational thinking. Computational thinking is really a new way of thinking. But it’s got certain similarities in its character to other things kids do. Like math, for example, it forces a certain precision and clarity of thinking. But like writing, it’s fundamentally about communicating ideas. And also like writing, it’s a fundamentally creative activity. Good code in the Wolfram Language, like good writing, is clear and elegant—and can readily be read and understood. But unlike ordinary writing, humans aren’t the only target audience: it’s also for computers, to tell them what to automatically do.

When students do problems in math or chemistry or other subjects, the only way they can typically tell if they’ve got the right answer is for their teacher to tell them, or for them to “look it up in the back of the book”. But it’s a whole different story with Wolfram Language code. Because kids themselves can tell if they’re on the right track. The code was supposed to make a honeycomb-like array. Well, did it?

The whole process of creating code is a little different from anything else kids normally do. There’s formulating the code, and then there’s debugging it. Debugging is a very interesting intellectual exercise. The mechanics of it are vastly easier in the Wolfram Language than they’ve ever been before—because the Wolfram Language is symbolic, so any fragment of code can always be run on its own, and separately studied.

But debugging is ultimately about understanding, and problem solving. It’s a very pure form of what comes up in a great many things in life. But what’s really nice about it—particularly in the Wolfram Language—is the instant feedback. You changed something; did it help? Or do you have to dive in and figure out something else?

Part of debugging is just about getting a piece of code to produce something. But the other part is understanding if it produces the right thing. Is that really a sensible social network for the Shakespeare play? Why are there lots of characters who don’t seem to connect to anyone else? Let’s understand how we defined “connectivity”. Does it really make sense? Is there a better definition?

This is the kind of thing computational thinking is about. It’s not so much about programming: it’s about what should be programmed; it’s about the overall problem of formulating things so they can be put into computational form. And now—with today’s Wolfram Language—we have an environment for taking what’s been formulated, and actually turning it into something real.

Led by Kids

When I show computational thinking and the Wolfram Language to kids, I’ll usually try to figure out what the kids are interested in. Are they into art? Or science? Or history? Or videogames? Or what? Then—and it’s always fun for me to do this—I’ll come up with an example that relates to their interest. And we’ll run it. And it’ll produce some result, maybe some image or visualization. And then the kids will look at it, and think about it based on what they already know. And then, almost always, they’ll ask question. “How does this extend to that?” “What about doing this instead?” And this is where things get really good. Because when the kids are asking their own questions, you can tell they’re getting seriously engaged; they’re really thinking about what’s going on.

Most subjects that are taught in school are somewhat tightly constrained. Questions can be asked, but they’re more like typical “tech support”: help me to understand this existing feature. They’re not like “let’s talk about something new”. A few times I’ve done “ask me anything” sessions about science with kids. It’s an interesting experience. There’ll be a question where, yes, it can easily be answered from college-level physics. Then another question that might require graduate-level knowledge. And then—whoosh—there’ll be an obvious-sounding question which I know simply hasn’t been answered, even by the latest leading-edge research. Or maybe one where, yes, I know the answer, but only because just last month I happened to talk to the world expert who recently figured out. Before I tried these kinds of “ask me anything” sessions I didn’t really appreciate how hard it can be when kids ask “free-range” questions. But now I understand why unless one has teachers with broad research-level knowledge there’s little choice but to make traditional school subjects much more tightly constrained.

But there’s something new that’s possible using the Wolfram Language as a tool. Because with the Wolfram Language a teacher doesn’t have to know the whole answer to a question: they just have to be able to formulate the question in a computational way, so the Wolfram Language can compute the answer. Yes, there’s skill required on the part of the teacher to be able to write in the Wolfram Language. But it’s really fun—and educational—for student and teacher together to be getting the answers to questions.

I’ve often done what I call “live experiments”. I take some topic—either suggested by the audience, or that I thought of just before I start—and then I explore that topic live with the Wolfram Language, and see what I can discover about it. It’s gotten a lot easier over the years, as the capabilities and level of automation in the Wolfram Language have increased. I usually open our Wolfram Summer School by doing a live experiment. And I’ll make the claim that over the course of an hour or so, we’ll build up a notebook where we’ve discovered something new and interesting enough that it could be the seed for an academic paper or the like. It can be quite nerve-wracking for me. But in almost all cases it works out extremely well. And I think it’s an educational and empowering thing to watch. Because most people don’t realize that it’s even faintly possible to go from zero to a publishable discovery in an hour. But that’s what the modern Wolfram Language makes possible. And while it obviously helps that I personally have a lifetime of experience in computational thinking and discovering things, it’s surprisingly easy for anyone with decent knowledge of computational thinking and the Wolfram Language to do a very compelling live experiment.

When I was a kid I was never a fan of exercises in textbooks. I always took the point of view that it wasn’t very exciting to do the same thing lots of people had already done. And so I always tried to think of different questions that I could explore, and where I could potentially see things that nobody had seen before. Well, in modern times with the Wolfram Language, doing things that have never been done before has become vastly easier. Not every kid has the same motivation structure as I had. But for many people there’s extra satisfaction in being able to make something that’s really their own creation—and not just a re-run of what’s been made before. And at a practical level, it’s great that with the Wolfram Cloud it’s easy to share what’s made—and for example to create one’s own active website or app, that one can show to one’s class, one’s friends, or the world.

So where are there discoveries that can be made by kids? Everywhere! Even in a technical, well-developed area like math, there’s endless experimental mathematics to be done, where discoveries can be made. In the sciences, there’s a small additional hurdle, because one’s typically got to deal with actual data. Of course, there’s lots of data built right into the Wolfram Language. And it’s easier than ever to get more data. Perhaps one just uses a camera or a microphone, or, more elaborately, one gets sensors connected through Raspberry Pi or Arduino, or whatever.

So what about the humanities? Well, here again one needs data. But again there’s lots of it that’s built right into the Wolfram Language (images of famous artworks, texts of famous books, information on historical countries, and so on and so on). And in today’s world, it’s become extremely easy to find more data on the web—and to import it into the Wolfram Language. Sometimes there’s some data curation involved (which itself is interesting and educational), but it’s amazing in modern times how easy it’s become to find, for example, even obscure documents from centuries ago on the web. (And, yes, that’s one of the things that’s really helped my own hobby of studying history.)

Computational thinking is an area that really lends itself to project-based learning. Every year for our summer programs, I come up with hundreds of ideas for projects that are accessible to kids. And with a little help, the kids themselves come up with even more. For our summer programs, we have kids work on projects on their own, but it’s easy for kids to collaborate on these projects too. We typically have a definite end point for projects: create a Demonstration, or a web app, and write a description, perhaps to post on the Wolfram Community. (Particularly with Demonstrations for our Wolfram Demonstrations Project, the actual process of review and publication tends to be educational too.)

Of course, even when a particular project has been “done before”, it’ll usually be different if it’s done again. At the very simplest level, writing code is a creative process and different people will write it differently. And if there are visualizations or user interfaces as part of the project, each person can creatively invent new ways to do these.

But, OK, all this creative stuff is well and good. But in practice a lot of education has to be done in more of a production-line mode, with large numbers of students in some sense always doing the same thing. And even with this constraint, there’s something good about computational thinking, and coding in the Wolfram Language. One of the convenient features of math is that when people do exercises, they get definite answers, which are easy to check (well, at least up to issues of equivalence of algebraic expressions, which basically needs our whole math technology stack to get right). When people write essays, there’s basically no choice but to have actual humans read them (yes, one can determine some things with natural language processing and machine learning, but the real point of essays is to communicate with humans, and ultimately to tell if that’s working you really need humans in the loop).

Well, when one writes a piece of code, it’s a creative act, like writing an essay. But now one’s making something that’s set up to be communicated to a computer. And so it makes perfect sense to have a computer read it and assess it. It’s still not a trivial task, though. Because, for example, one wants to check that the student didn’t in effect just put the final answer right into the code they wrote—and that the code really did express, preferably with clarity, a computational idea. It gets pretty high tech, but by using the symbolic character of the Wolfram Language, plus some automated theorem proving and machine learning, it seems to be possible to do very well on this in practice. And that’s for example what’s allowed us to put automatically graded versions of the exercises from my Elementary Introduction book on the web.

At one level one can assess what’s going on by looking at the final code students write. Even though there may be an infinite number of different possible programs, one can assess which ones are correct, and even which ones satisfy particular efficiency or elegance criteria. But there’s much further one can go. Because unlike an area like math where students tend to do their thinking on scratch paper, in coding each step in the process of writing a program tends to be done on the computer, with every keystroke able to be captured. I myself have long been an enthusiast of personal analytics, and occasionally I’ve done at least a little analysis on the process by which I write and debug programs. But there’s a great opportunity in education for this, first in producing elaborate educational analytics (for which the Wolfram Language and Wolfram Cloud are a perfect fit), and then for creating deep ways of adapting to the actual behavior and learning process of each individual student.

Ultimately what we presumably want is an accurate computational model of every student. And with the current machine learning technology that we have in the Wolfram Language I think we’re beginning to have what’s needed to build it. Given this model what we’d then presumably do is in effect to run lots of simulations of what would happen if the student were told this or that, trying to determine what the optimal thing to explain, or optimal exercise to give, would be at any given time.

In helping with an area like basic math, this kind of personalization is fairly easy to do with simple heuristics. When it comes to helping with coding and computational thinking, the problem is considerably more complicated. But it’s a place where, with good computational thinking, and sophisticated computation inside the system, I think it’ll be possible to do something really good.

I might mention that there’s always a question of what one should assess to find out if someone has really understood a particular thing. With a good computational model of every student, one could have a very sophisticated answer to this. But somewhere one’s still going to have to invent types of exercises or tests to give (well, assuming that one doesn’t just go for the arguably much better scheme of just assessing whole projects).

One fundamental type of exercise—of which my Elementary Introduction is full—is of the form “write a piece of code to do X”. But there are others too. One is “simplify this piece of code”, or “find an input where this function will fail”. Of course, there are exercises like “what will this piece of code do?”. But in some sense exercises like that seem silly: after all, one can just run the code to find out.

Now, I have to say I think it’s useful for people to do a bit of “acting like a computer”. It’s helpful in understanding what computation is, and how the process of computation works. But it’s not something to do a lot of. The real focus, I think, should be on educating people about what they themselves actually need to do. There is technology and automation in the world, and there’ll be more of it over time. There’s no point in teaching people to do a computer’s job; one should teach them to do what only they can do, working with the computer as a tool and partner, in the best possible way.

(I’ve heard arguments about teaching kids how to do arithmetic without calculators that go along the lines of “what if you were on a desert island without a calculator?”. And I can hear it now having someone make the same argument about teaching kids how to work out what programs do by hand. But, er, if you’re on a desert island without a computer, why exactly are you writing code? [Of course, when code literacy becomes more universal, it might be a different story, because humans on a desert island might be writing code to read themselves...])

OK, so what are the important things to teach? Computational thinking is really about thinking. It’s about formulating ideas in a structured way, that, conveniently enough, can in the modern world be communicated to a computer, which can then do interesting things.

There are facts and ideas to know. Some of them are about the abstract process of computation. But some of them are about how things in the world get made systematic. How is color represented? How are points on the Earth specified? How does one represent the glyphs of different human languages? And so on. We made a poster a few years ago of the history of the systematic representation of data. Just the content of that poster would make an interesting course.

But, OK, so if one knows something about how to represent things, and about the processes of computation, what should one learn how to figure out? The fundamental goal is to get to the point where one’s able to take something one wants to know or do, and be able to cast it into computational form.

Often that’s about “inventing an algorithm”, or “inventing a heuristic”. What’s a good way to compare the growth of the Roman Empire with the spread of the Mongols? What’s the right thing to compute? The right thing to display? How can one tell if there are really more craters near the poles of the Moon? What’s a good way to identify a crater from an image anyway?

It’s the analog of things like this that are at the core of making progress in basically every “computational X” field. And it’s people who learn to be good at these kinds of things who will be the most successful in these fields. Around our company, many of these “invent an algorithm; invent a heuristic” kinds of problems are solved every day—and that’s a large part of what’s gone into building up the Wolfram Language, and Wolfram|Alpha, all these years.

Yes, once the algorithm or the heuristic is invented, it’s up to the computer to execute it. But inventing it is typically first and foremost about understanding what’s wanted in a clear and structured enough way that it can be made computational. With effort, one can invent disembodied exercises that are as abstract as possible. But what’s much more common—and useful—is to have questions that connect to the outside world.

Even a question like “Given a bunch of x,y pairs, what’s a good algorithm for deciding if one should plot them as separate points, or with a line joining them?” is really a question that depends on thinking about the way the world is. And from an educational point of view, what’s really nice about questions of computational thinking is that they almost inevitably involve input from other domains of knowledge. They force a certain kind of broad, general thinking, and a certain application of common sense, that is incredibly valuable for so much of what people need to do.

What Is Computation, and Programming, Anyway?

Teaching “coding” is something that’s been talked about quite a lot in the past few years. Of course, “coding” isn’t the same as computational thinking. It’s a little bit like the relation of handwriting or typing to essay writing. You (normally) need handwriting or typing to be able to actually produce an essay, but it’s not the intellectual core of the activity. But, OK, so how should one teach “coding”?

Well, in the Wolfram Language the idea is that one should be able to take ideas as humans formulate them with computational thinking, and convert them as directly as possible into code in the language. In some small cases (and they’ll gradually get a bit bigger) it’s possible to just specify what one wants in English. But normally one’s writing directly in the Wolfram Language. Which means at some level one’s doing coding, otherwise known as programming.

It’s a much higher-level form of programming, though, than most programmers are used to. And that’s precisely why it’s now accessible to a much broader range of people, and why it makes sense to inject it on a large scale into education.

So how does it relate to “traditional” programming education? There are really two types of programming education that have been tried: what one might call the “high-school version” and the “elementary-school version”. These days the high-school version is mostly about C++ and Java. The elementary-school version is mostly about derivatives of Logo like Scratch. I’ve been shocked, though, that even among technically-oriented kids educated at sophisticated schools in the US, it’s still surprisingly rare to find ones who’ve learned any serious amount of programming in school.

But when they do learn about “programming”, say in high school, what do they actually learn? There’s usually a lot of syntactic detail, but the top concepts tend to be conditionals, loops and variables. As someone who’s spent most of his life thinking about computation, this is really disappointing. Yes, these concepts are certainly part of low-level computer languages. But they’re not central to what we now broadly understand as computation—and in computational thinking in general they’re at best side shows.

What is important? In practice, probably the single most important concept is just that everything (text, images, networks, user interfaces, whatever) can be represented in computational form. Ideas like functions and lists are also important. And if one’s being intellectual, the notion of universal computation (which is what makes software possible) is important too.

But the problem is that what’s being taught now is not only not general computational thinking, it’s not even general programming. Conditionals, loops and variables were central to the very first practical computer languages that emerged in the 1960s. Today’s computer languages—like C++ and Java—have much better ways to manage large volumes of code. But their underlying computational structure is remarkably similar to the 1960s languages. And in fact kids—who are typically writing very small amounts of code—end up really just dealing with computing as it was in the 1960s (though perhaps with a mechanisms aimed at large codebases making it more complicated).

The Wolfram Language is really a language of modern times. It wouldn’t have been practical at all in the 1960s: computers just weren’t big and fast enough, and there wasn’t anything like the cloud in which to maintain a large knowledgebase. (As it happens, there were languages like LISP and APL even in the early 1960s that had higher-level ideas reminiscent of the Wolfram Language, but it took decades before those ideas could really be used in practice.)

So what of loops and conditionals and variables? Well, they all exist in the Wolfram Language. They just aren’t front and center concepts. In my Elementary Introduction book, for example, it’s Chapter 38 before I talk about assigning values to variables, and it happens after I’ve discussed deploying sophisticated knowledge-based apps to the web.

To give an example, let’s say one wants to make a table of the first 10 squares. In the Wolfram Language one could do this very simply, with:

Table[n^2, {n, 10}]

But if one’s working in C for example, it’d be roughly:

int n; for (n=1; n<=10; n++) printf("%d ", n*n);

A non-programmer might ask: “What the heck is all that stuff?” Well, instead of just saying directly what we want, what it’s doing is telling the computer at a low level exactly what it should do. We’re telling it to allocate memory to store the integer value of n. We’re saying to start with n=1, and keep incrementing n until it gets to 10. And then we’re saying in each case to the computer that it should print the square. There’s a lot of detail. (To be fair, in a more modern language like Python or JavaScript, some of this goes away, but in this example we’re still left dealing with an explicit loop and its variable.)

Now, the crucial point is that the loops and conditionals and variables aren’t the real point of the computation; they’re just details of the particular implementation in a low-level language. I’ve heard people say it’s simpler for kids to understand what’s going on when there are explicit loops and conditionals and variables. From my observations this simply isn’t true. Maybe it’s something that’s changed over the years, as people have gotten more exposed to computation and computational ideas in their everyday lives. But as of now, talking about the details of loops and conditionals and variables just seems to make it harder for kids to understand the concepts of computation.

Is it useful to learn about loops and conditionals and variables at some point? Definitely. They’re part of the whole story of computation and computational thinking. They’re just not the most important part, or the first part to learn. Oh, and by the way, if one’s going to start talking about doing computation with images or networks or whatever, concepts like loops really aren’t what one wants at all.

One important feature of the Wolfram Language is that in its effort to cover general computational thinking it integrates a large number of different computational paradigms. There’s functional programming. And procedural programming. And list-based programming. And symbolic programming. And machine learning and example-based programming. And so on. So when people learn the Wolfram Language, they’re immediately getting exposed to a broad spectrum of computational ideas, conveniently all consistently packaged together.

But what happens when someone who’s learned programming in the Wolfram Language wants to do low-level programming in C++ or Java? I’ve seen this a few times, and it’s been quite charming. They seem to have no difficulty at all grasping how to do good programming in these lower-level languages, but they keep on exclaiming about all the quaint things they have to do, and all the things that don’t work. “Oh my gosh, I actually have to allocate memory myself”. “Wow, there’s a limit on the size of an integer”. And so on.

The transition from the Wolfram Language to lower-level languages seems to be easy. The other way around it’s sometimes a little more challenging. And I must say that I often find it easier to teach computational thinking to kids who know nothing about programming: they pick up the concepts very quickly, and they don’t have to unlearn the idea that everything must turn into loops and conditionals and so on.

When I started considering teaching computational thinking and the Wolfram Language to kids, I imagined it would mostly be high-school kids. But particularly when my Introduction book came out, I was surprised to learn that all sorts of 11- and 12-year-olds were going through it. And my current conclusion is that what we’ve got with Wolfram Programming Lab and so on is suitable for kids down to about age 11 or 12.

What about younger kids? Well, in today’s world, all of them are using computers or smartphones, and are getting exposed to all sorts of computational activities. Maybe they’re making and editing videos. Maybe they’re constructing assets for a game. And all of these kinds of activities are good precursors to computational thinking.

Back in the 1960s, a bold experiment was started in the form of Logo. I’m told the original idea was to construct 50 “microworlds” where kids could experiment with computers. The very first one involved a “turtle” moving around on the screen—and over the course of a half-century this evolved into things like Scratch (which has an orange cat rather than a turtle). Unfortunately, however, the other 49 microworlds never got built. And while the turtle (or cat) is quite cute (and an impressive idea for the 1960s), it seems disappointingly narrow from the point of view of today’s understanding and experience of computation.

Still, lots of kids are exposed to things like Scratch in elementary school—even if sometimes only for a single “hour of code” in a year. In past years, there was clear value in having younger kids get the idea that they could make a computer do what they want at all. But the proliferation of other ways young kids use computation and computational ideas has made this much less significant. And yes, teaching loops and conditionals to elementary-school kids does seem a bit bizarre in modern times.

I strongly suspect that there are some much better ways to teach ideas of computational thinking at young ages—making use of all the technology and automation we have now. One feature of systems like Scratch is that their programs are assembled visually out of brick-like blocks, rather than having to be typed. Usually in practice the programs are quite linear in their structure. But the blocks do two things. First, they avoid the need for any explicit syntax (instead it’s just “does the block fit or not?”). And second, by having a stack of possible blocks on the side of the screen, they immediately document what’s possible.

And perhaps even more important: this whole setup forces one to have only a small collection of possible blocks, in effect a microworld. In the full Wolfram Language, there are over 5000 built-in functions, and just turning them all into blocks would be overwhelming and unhelpful. But the point is to select out of all these possible functions several (50?) microworlds, each involving only a small set of functions, but each chosen so that rich and interesting things can be done with them.

With our current technology, those microworlds can readily involve image computation, or natural language understanding, or machine learning—and, most importantly, can immediately relate to the real world. And I strongly suspect that by including some of these far-past-the-1960s things, we’ll be able to expose young kids much more directly and successfully to ideas about computational thinking that they’ll be able to take with them when they come to learn more later.

How Is This All Going to Happen?

The process of educating kids—and the world—about computational thinking is only just beginning. I’m very excited that with the Wolfram Language and the systems around it, we’ve finally got tools that I think solve the core technological problems involved. But there are lots of structural, organizational and other issues that remain.

I’m trying to do my part, for example, by writing my Elementary Introduction to the Wolfram Language, releasing Wolfram Programming Lab, and creating the free Wolfram Open Cloud. But these are just first steps. There need to be lots of books and courses aimed at different populations. There need to be online and offline communities and activities defined. There need to be ways to deliver what’s now possible to students. And there need to be ways to teach teachers how to help.

We’ve got quite a few basic things in the works. A packaged course based on the Elementary Introduction. A Wolfram Challenges website with coding and computational thinking challenges. A more structured mentorship program for individual students doing projects. A franchisable version of our Wolfram Summer Camp. And more. Some of these are part of Wolfram Research; some come from the Wolfram Foundation. We’re considering a broader non-profit initiative to support delivering computational thinking education. And we’ve even thought about creating a whole school that’s centered around computational thinking—not least to show at least one model of how it can be done.

But beyond anything we’re doing, what I’m most excited about is that other people, and other organizations, are starting to take things forward, too. There are in-school programs, after-school programs, summer programs. There are the beginnings of very large-scale programs across countries.

Our own company and foundation are fairly small. To be able to educate the world about computational thinking, many other people and organizations need to be involved. Thanks to three decades of work we are at the point where have the technology. But now we have to actually get it delivered to kids all over the world in the right way.

Computational thinking is something that I think can be successfully taught to a very wide range of people, regardless of their economic resources. And because it’s so new, countries or regions with more sophisticated educational setups, or greater technological prowess, don’t really have any great advantage over anyone else in doing it.

Eventually, much of the world’s population will be able to do computational thinking and be able to communicate with computers using code—just as they can now read and write. But today we’re just at the beginning of making this happen. I’m pleased to be able to contribute technology and a little more to this. I look forward to seeing what I hope will be rapid progress on this in the next year or so, and in the years to come.

Try the example computations from this blog post in the Wolfram Open Cloud »


To comment, please visit the copy of this post at the Stephen Wolfram Blog »

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Rolling Bearings: Modeling and Analysis in Wolfram SystemModeler http://blog.wolfram.com/2016/09/01/rolling-bearings-modeling-and-analysis-in-wolfram-systemmodeler/ http://blog.wolfram.com/2016/09/01/rolling-bearings-modeling-and-analysis-in-wolfram-systemmodeler/#comments Thu, 01 Sep 2016 14:27:10 +0000 Håkan Wettergren http://blog.internal.wolfram.com/?p=32158

Background

Explore the contents of this article with a free Wolfram SystemModeler trial.Rolling bearings are one of the most common machine elements today. Almost all mechanisms with a rotational part, whether electrical toothbrushes, a computer hard drive or a washing machine, have one or more rolling bearings. In bicycles and especially in cars, there are a lot of rolling bearings, typically 100–150. Bearings are crucial—and their failure can be catastrophic—in development-pushing applications such as railroad wheelsets and, lately, large wind turbine generators. The Swedish bearing manufacturer SKF estimates that the global rolling bearing market volume in 2014 reached between 330 and 340 billion bearings.

Rolling bearings are named after their shapes—for instance, cylindrical roller bearings, tapered roller bearings and spherical roller bearings. Radial deep-groove ball bearings are the most common rolling bearing type, accounting for almost 30% of the world bearing demand. The most common roller bearing type (a subtype of a rolling bearing) is the tapered roller bearing, accounting for about 20% of the world bearing market.

With so many bearings installed every year, the calculations in the design process, manufacturing quality, operation environment, etc. have improved over time. Today, bearings often last as long as the product in which they are mounted. Not that long ago, you would have needed to change the bearings in a car’s gearbox or wheel bearing several times during that car’s lifetime. You might also have needed to change the bearings in a bicycle, kitchen fan or lawn mower.

For most applications, the basic traditional bearing design concept works fine. However, for more complex multidomain systems or more advanced loads, it may be necessary to use a more advanced design software. Wolfram SystemModeler has been used in advanced multidomain bearing investigations for more than 14 years. The accuracy of the rolling bearing element forces and Hertzian contact stresses are the same as the software from the largest bearing manufacturers. However, SystemModeler provides the possibilities to also model the dynamics of the nonlinear and multidomain surroundings, which give the understanding necessary for solving the problems of much more complex systems. The simulation time for models developed in SystemModeler is also shorter than comparable approaches.

In this blog post, I will briefly describe traditional bearing design and indicate what can be done in SystemModeler. Finally, I will show two bearing examples. The first discusses bearing preload, and the second bearing monitoring with vibration analysis.

Traditional bearing life predictions

Bearing life, i.e. how long you can expect your bearing to last, is a statistical quantity. The basic life rating is associated with 90% reliability of bearings. The basic life rating is

L_10 = (C/P)^p

where L10 is the number of revolutions in millions; C is the basic dynamic load rating, a value supplied by the manufacturer; and P is the equivalent dynamic bearing load, which needs to be calculated for the bearing. Typically, the load arises from gravity, gears, belt drives, etc. Finally, p is the life equation exponent. For example, p = 3 for ball bearings, and p = 10/3 for roller bearings.

For bearings running at constant speed, the basic rating life in operating hours can be expressed as

L_10h = L_10 [(n ⋅ 1000000)/60]

where n is the speed in rpm. In practice, predicted life may deviate significantly from actual service life. Therefore, to adjust for lubrication type and contamination, a factor aISO is used:

L_10,ISO = a_ISO L_10

The bearing manufacturers have guidelines for specifications for different types of machines. As an example, L10h for household machines can be 1,500 hours, while large electrical machines can be designed for 100,000 hours or more.

Wolfram SystemModeler model

For simplicity, we will study the easiest bearing to model, the cylindrical roller bearing. It can be built up with standard Modelica MultiBody parts. The input parameters in this case are the same as those used by the world’s leading bearing manufacturer, SKF:

Cylindrical roller bearing parameters

And the result:

The cylindrical roller bearing modeled in Wolfram SystemModeler

To give a better understanding of how the bearing operates, the outer ring is made transparent, and the arrows indicate the forces on the rollers. In this case, the radial clearance has been chosen to give a preload:

Forces on the rollers with radial clearance preload

The deflection in the rollers, the roller loads and the corresponding Hertz contact stress have been calculated by using the Hertz contact stress theory for contact between two cylinders with parallel axes. In the videos and figures below, the roller loads are shown.

If the geometry of the rollers and rings is more complex than for the cylindrical bearing described above, the bearing manufacturer can usually supply the stress and deflection constants. However, handbooks cover many of the most common shapes.

Bearing internal clearance

As an application of the model, I will show two well-known bearing issues. The first one is the effect of bearing internal clearance on the roller loads.

Bearing internal clearance is defined at unmounted, mounted or operational speeds. The bearing manufacturer establishes the initial unmounted bearing internal clearance. Operational bearing clearance is the clearance after the bearing is fitted onto the shaft and into the housing, and when the bearing reaches the steady-state operating temperature.

Normally bearings have a certain amount of internal play when they are operating. The closer to zero, the better, but due to the uncertainties and variations of tolerances and operations, the play may vary. In some cases, it is beneficial to use negative play, i.e. preloaded rollers. For instance, precision machines get better accuracy due to the resulting stiffer bearing arrangement. This is typically used in machine tools, pinion shafts or car gearboxes. Noise may be reduced without play. Slipping for rollers may be reduced, especially for heavy rollers in the unloaded zone. The drawback is, of course, higher stress cycles for the rollers and more energy loss, i.e. higher bearing temperatures.

The figure below shows the roller forces for a loaded bearing both without preolad (left) and with preload (right):

Roller forces for a loaded bearing without (left) and with (right) preload

As illustrated above, the load distribution becomes more even when there is a preload. The peak load, i.e. the force on the roller at 6 o’clock, is also lower.

The total simulation model can now be seen in the figure below. Two bearings support the shaft. The shaft is divided into two flexible beams. The bearing rings are supported in two fixed supports. In the middle of the shaft, a load is applied. A torque is applied at the left end of the shaft.

The left bearing is unloaded from the start, and the right bearing is preloaded due to negative internal clearance. If we now start to increase the load in the middle of the shaft, we can follow the roller contact load during the rotation:

SystemModeler shows changes in roller contact load during rotation

The above animation shows the simulation. In the figure it is seen that at low loads the preloaded bearing has a higher roller contact force (and consequently stress), but at high loads the peak will be lower. So as with many other machine elements, a preload may reduce the stress, but the cost can be high for a bearing with increasing nominal loads. Note that for illustration purposes the applied force in the middle of the shaft has been scaled to 1/4 of its original format:

Internal clearance and preload

Bearing defect analysis

One of the most common reasons machines fail is bearing failure. An entire industry has been created to monitor the condition of bearings, with the aim of predicting failures and planning for replacement in a controlled way. In many applications, there may be hundreds or even thousands of bearings, so that you cannot change all at the same time. In others you may have a few large bearings and a stop once a year—or even once every fifth year—to check and see if it is time to change a bearing. In many situations, a bearing can continue to operate many months after an initial defect is detected. The frequency of a bearing’s vibration can reveal the type of defect:

Inner race defect frequency (BPFI): The frequency that corresponds to the rolling elements passing a defect on the inner race; often referred to as the ball pass frequency inner race.

Outer race defect frequency (BPFO): The frequency that corresponds to the rolling elements passing a defect on the outer race; often referred to as the ball pass frequency outer race.

Cage defect frequency (FTF): The frequency that corresponds to the rotational speed of the cage. This frequency is often referred to as the fundamental train frequency.

Ball spin frequency (BSF): The frequency that corresponds to the rotational speed of the rolling elements (balls or rollers); referred to as the ball speed frequency.

These frequencies and multiples of these frequencies show up as spikes on a vibration analysis spectrum when bearings begin to fail.

In my experience, the most common type of defect due to peak loads are inner ring defects, but if there are contaminants in the lubrication the most common are outer ring defects. Cage and roller defects are less often a problem, at least on larger bearings. So for simplicity, let’s introduce an outer ring defect at 12 o’clock in the left bearing. Every time a roller passes this defect, an impact force will act on the bearing (see the red arrow in the figure below):

Impact force on an outer ring defect

The bearing defect frequencies are tabulated by the manufacturers and can usually be found on their websites.

For the bearing in this example, FTF = 0.393 x rpm, BSF = 2.234 x rpm, BPFI = 7.281 x rpm, and BPFO = 4.719 x rpm. This means that with a rotational speed of 1,500 rpm, an outer ring defect should give a frequency response at:

BPF O= 1500 ⋅ 1/60 ⋅ 4.719 = 117.97 Hz

The FFT (fast Fourier transform) done in the Simulation Center in SystemModeler gives 11,799 Hz and some multiple of that frequency when analyzing the motion of the shaft. (To keep this example basic, I used a shaft instead of housing, but actual analyses would also evaluate bearing housing acceleration.) The peaks are very clearly seen:

FFT done by SystemModeler

The video shows the example. Note that it is run in slow motion (in this case, one-tenth of the actual speed) so we can see the vibration:

Summary

Wolfram SystemModeler is a powerful tool for studying advanced problems in the domain of rotating machinery. Combined with Mathematica, it gives tremendous opportunities to work with and analyze your models and results. I’ve shown some basic and rather simple examples of how rolling bearings can be analyzed with SystemModeler. In fact, very few other software products manage the same complexity as SystemModeler in dynamic bearing and surrounding analysis.

Further Explorations

Many more questions can be answered with just small modifications to the examples in this blog—for instance:

  • How does the play affect the response if the external dynamic force is less than what is needed to avoid the shaft “jumping around” in the bearing?
  • What would a bearing defect on the inner ring look like?
  • How will defect size affect the frequency spectrum?
  • What does the vibration frequency spectrum look like if there are two defects on the inner or outer ring?
  • Signal noise is an important issue during condition monitoring. Is an envelope technique better than traditional analysis with a lot of noise?
  • What are the Hertzian contact stresses in the inner and outer ring during normal operation (40,000 hours for this bearing)?
  • What load is needed to achieve a roller contact stress of 4,000 MPa—that is, the contact stress when the permanent deformation is 0.00001 times the roller diameter? This stress level is regarded as the max one-time peak load.
  • ]]> http://blog.wolfram.com/2016/09/01/rolling-bearings-modeling-and-analysis-in-wolfram-systemmodeler/feed/ 0 New Wolfram Language Books http://blog.wolfram.com/2016/08/26/new-wolfram-language-books/ http://blog.wolfram.com/2016/08/26/new-wolfram-language-books/#comments Fri, 26 Aug 2016 15:38:33 +0000 Zach Littrell http://blog.internal.wolfram.com/?p=32028 We are constantly surprised by what fascinating applications and topics Wolfram Language experts are writing about, and we’re happy to again share with you some of these amazing authors’ works. With topics ranging from learning to use the Wolfram Language on a Raspberry Pi to a groundbreaking book with a novel approach to calculations, you are bound to find a publication perfect for your interests.

    Getting Started with Wolfram Language and Mathematica for Raspberry Pi, Essentials of Programming in Mathematica, Geospatial Algebraic Computations, Theory and Applications

    Getting Started with Wolfram Language and Mathematica for Raspberry Pi, Kindle Edition

    If you’re interested in the Raspberry Pi and how the Wolfram Language can empower the device, then you ought to check out this ebook by Agus Kurniawan. The author takes you through the essentials of coding with the Wolfram Language in the Raspberry Pi environment. Pretty soon you’ll be ready to try out computational mathematics, GPIO programming and serial communication with Kurniawan’s step-by-step approach.

    Essentials of Programming in Mathematica

    Whether you are already familiar with programming or completely new to it, Essentials of Programming in Mathematica provides an excellent example-driven introduction for both self-study and a course in programming. Paul Wellin, an established authority on Mathematica and the Wolfram Language, covers the language from first principles to applications in natural language processing, bioinformatics, graphs and networks, signal analysis, geometry, computer science and much more. With tips and insight from a Wolfram Language veteran and more than 350 exercises, this volume is invaluable for both the novice and advanced Wolfram Language user.

    Geospatial Algebraic Computations, Theory and Applications, Third Edition

    Advances in geospatial instrumentation and technology such as laser scanning have resulted in tons of data—and this huge amount of data requires robust mathematical solutions. Joseph Awange and Béla Paláncz have written this enhanced third edition to respond to these new advancements by including robust parameter estimation, multi-objective optimization, symbolic regression and nonlinear homotopy. The authors cover these disciplines with both theoretical explorations and numerous applications. The included electronic supplement contains these theoretical and practical topics with corresponding Mathematica code to support the computations.

    Boundary Integral Equation Methods and Numerical Solutions: Thin Plates on an Elastic Foundation, Micromechanics with Mathematica, Tendências Tecnológicas em Computação e Informática (Portuguese), The End of Error: Unum Computing

    Boundary Integral Equation Methods and Numerical Solutions: Thin Plates on an Elastic Foundation

    For graduate students and researchers, authors Christian Constanda, Dale Doty and William Hamill present a general, efficient and elegant method for solving the Dirichlet, Neumann and Robin boundary value problems for the extensional deformation of a thin plate on an elastic foundation. Utilizing Mathematica’s computational and graphics capabilities, the authors discuss both analytical and highly accurate numerical solutions for these sort of problems, and both describe the methodology and derive properties with full mathematical rigor.

    Micromechanics with Mathematica

    Seiichi Nomura demonstrates the simplicity and effectiveness of Mathematica as the solution to practical problems in composite materials, requiring no prior programming background. Using Mathematica’s computer algebra system to facilitate mathematical analysis, Nomura makes it practical to learn micromechanical approaches to the behavior of bodies with voids, inclusions and defects. With lots of exercises and their solutions on the companion website, students will be taken from the essentials, such as kinematics and stress, to applications involving Eshelby’s method, infinite and finite matrix media, thermal stresses and much more.

    Tendências Tecnológicas em Computação e Informática (Portuguese)

    For Portuguese students and researchers interested in technological trends in computation and informatics, this book is a real treat. The authors—Leandro Augusto Da Silva, Valéria Farinazzo Martins and João Soares De Oliviera Neto—gathered studies from both research and the commercial sector to examine the topics that mark current technological development. Read about how challenges in contemporary society encourage new theories and their applications in software like Mathematica. Topics include the semantic web, biometry, neural networks, satellite networks in logistics, parallel computing, geoprocessing and computation in forensics.

    The End of Error: Unum Computing

    Written with Mathematica by John L. Gustafson, one of the foremost experts in high-performance computing and the inventor of Gustafson’s law, The End of Error: Unum Computing explains a new approach to computer arithmetic: the universal number (unum). The book discusses this new number type, which encompasses all IEEE floating-point formats, obtains more accurate answers, uses fewer bits and solves problems that have vexed engineers and scientists for decades. With rich illustrations and friendly explanations, it takes no more than high-school math to learn about Gustafson’s novel and groundbreaking unum.

    Want to find even more Wolfram technologies books? Visit Wolfram Books to discover books ranging across both topics and languages.

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    Webinar Training Series: Wolfram|Alpha in the Economics Classroom http://blog.wolfram.com/2016/08/22/webinar-training-series-wolframalpha-in-the-economics-classroom/ http://blog.wolfram.com/2016/08/22/webinar-training-series-wolframalpha-in-the-economics-classroom/#comments Mon, 22 Aug 2016 19:05:56 +0000 Ishwarya Vardhani http://blog.internal.wolfram.com/?p=32124 Are you a teacher who’s been asked “Why am I learning this?”, “How is this going to help me in real life?” and other variations of this question by your students? I know that I faced this when I was teaching, and it can be tough to provide a satisfactory response. However, being able to address this issue is critical in the classroom. We believe that Wolfram|Alpha provides one way to do so.

    The Wolfram Knowledgebase, our ever-growing repository of curated computable data, gives you instant access to trillions of data elements across thousands of domains. With Wolfram|Alpha, you can query these data points using natural language (plain English) right in your classroom.

    By using real-world data, students have the opportunity to direct their learning toward areas that they care about. In the economics classroom, you can discuss GDP using data about real countries, data that is current and citable. Explore Wolfram|Alpha’s trove of socioeconomic data that will open multiple areas of inquiry in the classroom. A wonderful side effect that I’ve found with using a tool like Alpha is that it also teaches you to pose queries intelligently. Being able to carefully construct a problem is an integral step in the process of thinking critically.

    Join us for a special training event on August 24 to learn more about using Wolfram|Alpha in the classroom. This session in the Wolfram|Alpha for Educators: Webinar Training Series will focus on the economics classroom. Previous sessions in this series focused on calculus and physics classrooms, and you can watch our past event recordings online.

    If you would like to attend this event, you can register here. Registration is free, and no prior programming experience or knowledge of Wolfram technologies is necessary. We will also have an interactive Q&A chat session where you can participate in discussions with other attendees. I hope to see you there.

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    Training Webinars: New in the Wolfram Language and Mathematica 11 http://blog.wolfram.com/2016/08/17/training-webinars-new-in-the-wolfram-language-and-mathematica-11/ http://blog.wolfram.com/2016/08/17/training-webinars-new-in-the-wolfram-language-and-mathematica-11/#comments Wed, 17 Aug 2016 17:48:52 +0000 Zach Littrell http://blog.internal.wolfram.com/?p=32061 3D printing. Audio. Machine learning. Neural networks. There are 555 completely new functions, major new areas of functionality and a vast deepening of core capabilities in Version 11 of the Wolfram Language and Mathematica. Continuing a three-decade tradition of aggressive innovation, Version 11 is filled to the brim with cutting-edge technology, and we’re excited to share with you how to put all these new features to use.

    Join us for a special two-part webinar event, New in the Wolfram Language and Mathematica Version 11, on August 23, 2016, from 2–3:30pm EDT (6–7:30pm GMT) and August 30, 2016, from 2–4pm EDT (6–8pm GMT). Take the opportunity to explore the new features in the Wolfram Language and Mathematica with experts at Wolfram Research, then engage in interactive Q&A with the developers after the presentations.

    One example of what's new in Version 11: You can now generate 3D-printable models algorithmically

    On Day 1, our Wolfram Language experts will give a comprehensive overview and presentations on four major new areas of functionality—3D printing, audio, improved machine learning and neural networks. Learn how to shape and print 3D models locally or in the cloud. Synthesize, process and analyze audio for a variety of applications. Identify over 10,000 objects and classify and extract features from all sorts of data. And define, train and apply neural networks in a variety of ways, with built-in support for GPU and out-of-core training.

    On Day 2, explore the breadth and depth of Version 11

    Then on Day 2, we’ll dive into the wide breadth and depth of Version 11. Discover how to compute geometry, geography, statistics, language and visualizations in new, fascinating ways. And with the tight integration between your computer, the Wolfram Language and the Wolfram Cloud, you can now build dynamic web interfaces, access tons of new curated data and connect remote systems with channel-based communication. Even the user interface has been upgraded, with new ways to interact with a Wolfram Language notebook, code captions, enhanced autocomplete and multilingual spellcheck.

    To join us at the free virtual events on August 23, 2016, from 2–3:30pm EDT (6–7:30pm GMT) and August 30, 2016, from 2–4pm EDT (6–8pm GMT), please register here.

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    Finding Pokémon GO’s Shortest Tour to Compute ’em All! http://blog.wolfram.com/2016/08/12/finding-pokemon-gos-shortest-tour-to-compute-em-all/ http://blog.wolfram.com/2016/08/12/finding-pokemon-gos-shortest-tour-to-compute-em-all/#comments Fri, 12 Aug 2016 16:33:24 +0000 Bernat Espigulé-Pons http://blog.internal.wolfram.com/?p=32070 There’s a Computed Pokémon nearby! Here is a Poké Spikey. This will help you catch ’em all! In this blog post I will share with you several data insights about the viral social media phenomenon that is Pokémon GO. First I will get you familiarized with the original 151 Pokémon that have now invaded our real world, and then I’ll show you how to find the shortest tour to visit your nearby gyms.

    A Poké Spikey—you can catch 'em all with the Wolfram Language!

    I first came across Pokémon in 1999 when my twin brother and I got Pokémon Blue and Red versions, respectively, along with the Green and Yellow Game Boy Color handhelds shown below. To catch ’em all, we learned to team up. We used a Game Link Cable to trade (and later clone) Pokémon, so we could explore the Kanto region twice as fast. Nostalgia, no doubt, inspired millions to play the recently released Pokémon GO game.

    Our first introduction to Pokémon

    Pokémon GO has inherited the Pokémon from the Red and Blue versions. But the game dynamics are completely different. You can no longer “catch ’em” all from the sofa. You have to get some exercise in order to help Professor Willow study all these creatures that are now living in our augmented reality. There are three ways to get new specimens: catch ’em, evolve ’em or hatch their eggs using incubators, which requires you to walk a certain distance in kilometers (to honor the Meter Man). Once you catch ’em all, your Pokédex should look like this:

    All 151 Pokémon currently available in Pokémon GO—click to see the (very long) full image

    These are only Generation 1 Pokémon. But future releases of Pokémon GO will come with additional types of Pokémon, and the trading of Pokémon will be enabled. To make sense of all the different types of Pokémon currently available in the game, I’ve made the following graph (edges are connections of Pokémon with their type and their evolved Pokémon):

    A graph of Pokémon with ther types and evolved forms—click for huge full-size image

    Dots in blue are Pokémon from newer generations (not yet available in the augmented reality game) that evolve into Generation 1 Pokémon (currently available). I suspect that a possible way to get them in the future will be by means of breeding their evolved forms. Here is how to sneak a peek at these cuties:

    A preview glimpse of newer-generation Pokémon

    You can do the same for the forthcoming grown-ups. An extreme example is Eevee, which will eventually evolve into eight different types of Pokémon (currently it only evolves into Vaporeon, Jolteon, or Flareon).

    Eevee evolutions

    Oh! There is still one Pokémon evolving from Eevee missing, Sylveon:

    Sylveon

    A cool thing about having Pokémon data built into the Wolfram Language is that you can quickly get some insights into these fictional creatures. For example, here is how I’ve quantified all their different weights and heights using a ListLogLogPlot:

    Pokémon height vs. weight

    To inject these creatures into the real world, Pokémon GO uses the user-generated data from another augmented reality game called Ingress, also developed by Niantic. They have taken Ingress portals, in public spaces such as libraries, sculptures, churches, strange buildings, shops or places Ingress players found interesting, and they have dressed them up as Pokémon Gyms or PokéStops, depending on the portal’s popularity. PokéStops provide experience (XP points) and accessories (Pokéballs, Potions, …) to players who are checking them out. They also serve to attract wild Pokémon when a lure module is installed on them. If you live in a rural area with few PokéStops, you will be better off going to an urban area to play the game. (Most wild Pokémon don’t live in the wild.) For example, here is how insanely dense, in terms of Pokémon GO, a city like Paris can be: Applidium successfully extracted all the coordinates contained in a Pokémon GO app response from their office located in the middle of Paris. I downloaded and imported their KML file into a notebook to build the following custom GeoGraphics:

    Extracted Pokémon GO coordinates in Paris

    Black birds represent the wild Pokémon that spawned in the area when the fake player requested a response from the Pokémon GO servers. These Pokémon tend to cluster in parks and gardens surrounded by blue GeoMarkers, which are Ingress portals (points of interest) that have been converted into PokéStops and Gyms.

    Pokémon Gyms are often placed in well-known public spaces that have their own geolocated entries in Wikipedia. Using our built-in WikipediaData function, I obtained the GeoPosition of locations in Paris with Wikipedia entries that are probably Gyms in the game (following the logic on how Gyms’ locations have been assigned in the Pokémon GO Game), and then I computed the FindShortestTour to visit ’em all:

    Shortest path to all probable Pokémon Gyms in Paris, courtesy of the Wolfram Language

    Brilliant! With this tour I could hatch three eggs and take control over 65 gyms! I must say that I haven’t tried this strategy yet. But I plan to put it to work in Barcelona. In another post, I talked about how my Runkeeper activities evolved over the span of a year. This was before Pokémon GO was released. These activities and the activities of millions of other players, including Olympic medalists, have dramatically changed.

    Me hatching 1000 Pokémon GO eggs!

    There is so much data in the Pokémon universe that can be computed with the Wolfram Language. For example, Pokémon have six stats that form the basis for how they perform in battle: hit points, attack, defense, special attack, special defense and speed. As with other numerical values in Wolfram|Alpha, you can refer to them by name in equations or query them with conditions or with ordinals. I will stop my exploration here, but I can’t wait to hear your adventures using computations in the realm of Pokémon.

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