Exceptionally useful user interaction tutorial! ]]>

1. Use graphics multi-primitives whenever you can. This means instead of writing something like {Sphere[point1, r], Sphere[point2, r]}, use {Sphere[{point1, point2}, r]}. This works with many graphics objects.

2. Use floating point arithmetic. This means instead of using 1/16 or Log[2, 5], use 1/16. or Log[2., 5.].

You could also try to Rasterize the textures and numbers in advance. ]]>

Paid original content developers should stick together:)

]]>An AI would be a very interesting project! There is a great discussion about building one for 2048 here: http://stackoverflow.com/questions/22342854/what-is-the-optimal-algorithm-for-the-game-2048/22389702#22389702

And someone wrote a great AI that has about a 90% success rate: http://ov3y.github.io/2048-AI/

Interesting project now is to devise an algorithm that plays the game and see how well it does.

]]>so i have to change the “keymap” , before i enjoy the game. Maybe that’s a little bug. ]]>